Monday, August 24, 2009

Gametime 2009 - Interview with Ron Fish (Batman Arkham Asylum)

Gametime 2009

Interview: Ron Fish (Batman: Arkham Asylum)

Recorded August 21, 2009
Published August 24, 2009

Episode Highlights

00:27 - Opening - Ron Fish introduction
02:57 - Part I - Disney Imagineering
07:20 - Part II - Collaborative experience
09:32 - Part III - Writing for the cinematics
10:40 - Part IV - Dark environment, dark score
12:40 - Part V - How did your sound design experience play a role?
14:00 - Part VI - Modern influences in a video game score.
16:46 - Part VII - Modern score and listening fatigue
20:25 - Part VIII - Long distance collaboration
24:39 - Part IX - Breaking down boundaries in video game music
30:53 - Part X - The Sweet Spot
32:24 - Closing


Music Clips (Select music clips contained in this podcast)

00:00 Garden Silent Pred - Batman: Arkham Asylum (Ron Fish)
02:09 Thugs Ambush - Batman: Arkham Asylum (Ron Fish)
08:52 Joker Escapes - Batman: Arkham Asylum (Ron Fish)
10:47 The Asylum Cells - Batman: Arkham Asylum (Ron Fish)
15:36 Only Three - Batman: Arkham Asylum (Ron Fish)
23:52 Batmobile Attack - Batman: Arkham Asylum (Ron Fish)
31:28 Crackin' Heads - Batman: Arkham Asylum (Ron Fish)


Friday, August 14, 2009

Soundcast Interview: Clinton Shorter (District 9)

Interview: Clinton Shorter (District 9)

Recorded August 12, 2009
Published August 14, 2009

Episode Highlights

00:28 - Opening - Intro - It's all about "District 9"
03:48 - Part I - How much attention has District 9 brought to you?
06:40 - Part II- Was the short "Alive in Jo'burg" an influence?
09:13 - Part III - Working in indigenous sounds of Africa
11:20 - Part IV - Peter Jackson's creative influence
13:30 - Part V - What composers have influenced you over the years?
14:10 - Part VI - Twitter submitted questions
16:00 - Part VII - Did you have your eye on the Halo movie?
17:25 - Part VIII - Are you working on the next Neil Blomkamp film?
18:50 - Part IX - The District 9 soundtrack release
19:58 - Closing


Music Clips (Select music clips contained in this podcast)

00:00 Exosuit - District 9 (Clinton Shorter)
02:34 Distric 9 - District 9 (Clinton Shorter)
08:40 A Lot of Secrets - District 9 (Clinton Shorter)
19:37 Distric 9 - District 9 (Clinton Shorter)



Thursday, August 6, 2009

Gametime 2009 - Interview with Jim Dooley and Mel Wesson (Infamous)

Interview: Jim Dooley and Mel Wesson (Infamous)

Recorded June 5, June 17, 2009
Published August 5, 2009

Episode Highlights

00:30 - Opening - Jim Dooley and Mel Wesson Introduction
04:38 - Part I - How did you come to collaborate on Infamous?
09:09 - Part I cont. - Collaborating from "across the pond"
11:13 - Part II - The collaborative dialogue
15:40 - Part III - Working with Amon Tobin and Martin Tillman
21:56 - Part IV - The blurred line of Sound Design
22:50 - Part V - Do you actively look to learn from those you collaborate with?
25:21 - Part VI - Is there advantage for you two since you've worked often with Remote Control?
29:23 - Part VII - How you both describe your music for Infamous?
36:57 - Part VIII - The necessity of collaboration.
43:20 - Closing


Music Clips (Select music clips contained in this podcast)

00:05 Gametime (downRising)
04:01 Genesis - Infamous (Jim Dooley and Mel Wesson)
10:23 Alden Strikes - Infamous (Jim Dooley and Mel Wesson)
20:31 The Escape - Infamous (Jim Dooley and Mel Wesson)
28:38 Stampton Bridge - Infamous (Jim Dooley and Mel Wesson)
34:10 The Courier - Infamous (Jim Dooley and Mel Wesson)
41:58 Pleasant Empire - Infamous (Jim Dooley and Mel Wesson)
43:13 The Courier - Infamous (Jim Dooley and Mel Wesson)


Monday, August 3, 2009

Gametime 2009 - Interview with Garry Schyman (Bioshock 2) and Diego Stocco (The Conduit)

Interview: Garry Schyman (Bioshock 2) and Diego Stocco (The Conduit)

Recorded April 29, June 17, 2009
Published July 30, 2009

Episode Highlights

00:30 - Opening - What is Gametime?
04:14 - Diego Stocco - Introduction
06:13 - Diego Stocco - How did you come to The Conduit?
07:14 - Diego Stocco - How much composing freedom did you have?
09:04 - Diego Stocco - What did you learn while working on The Conduit?
13:36 - Diego Stocco - Music and Sound Design
21:38 - Garry Schyman - Introduction
22:10 - Garry Schyman - Compare your feelings after completing Bioshock 2 versus Bioshock
23:25 - Garry Schyman - Do you think 2KGames will release your score for Bioshock 2 for free?
26:15 - Garry Schyman - What can you tell us about Dante's Inferno?
27:16 - Garry Schyman - What are you doing for Front Mission Evolved?
28:25 - Closing

Music Clips (Select music clips contained in this podcast)

00:00 Gametime (downRising)
03:46 Suite Excerpt 1 - The Conduit (Diego Stocco)
11:50 Suite Excerpt 2 - The Conduit (Diego Stocco)
20:23 Suite Excerpt 3 - The Conduit (Diego Stocco)
21:06 Welcome to Rapture - Bioshock (Garry Schyman)
28:25 Gametime (downRising)