Interview: Lorne Balfe (Assassin's Creed: Revelations, Skylander)
Marius Masalar talks with composer Lorne Balfe about two of his latest projects: Assassin's Creed: Revelations and Skylander: Spyros. Balfe as reveals how he got into video game music, the challenges of writing music for popular sequels and what he considers his dream project.
CORRECTION: Lorne Balfe composed the exhibition trailer for Assassin's Creed Brotherhood, which was the third game of the series, not the second as he inadvertently stated.
02:06 — How did you transition from film to video games?
06:27 — How did you come to work on SKYLANDERS
13:13 — Did you feel that you had to be dutiful to the original Spyro?
15:25 — WHYBLT? - Hugo, Twilight for Chamber Orchestra
17:22 — Assassins Creed: Revelations - How did you work with composer Jesper Kyd?
24:14 — What were some of the musical highlights for you from AC: Revelation
27:00 — What sort of reactions have you gotten to your music for AC: Revelation
28:51 — The next Assassins Creed, Sherlock Holmes, Anthems, and Bat Man
33:01 — What is your ideal project?
36:02 — The Ron Howard/ Canon Project
40:10 — Taste, subjectivity, and style
00:00 — "Rhodes" (Assassin's Creed: Revelations) by Lorne Balfe
06:26 — "Shattered Island" (Skylander: Spyros Adventure) by Lorne Balfe
10:28 — "Sky Schooner Docks" (Skylander: Spyros Adventure) by Lorne Balfe
11:55 — "Skylanders Main Theme" (Skylander: Spyros Adventure) by Hans Zimmer
17:15 — "Master and Mentor" (Assassin's Creed: Revelations) by Lorne Balfe
24:45 — "Assassins Creed Theme" (Assassin's Creed: Revelations) by Lorne Balfe
43:35 — "The Road to Masysaf" (Assassin's Creed: Revelations) by Lorne Balfe