Wednesday, March 21, 2012

Interview: Grant Kirkhope (Kingdoms of Amalur: Reckoning)

Interview:  Grant Kirkhope (Kingdoms of Amalur: Reckoning)

Audio director and composer Grant Kirkhope talks about working on the new action-RPG KINGDOMS OF AMALUR: RECKONING, his love of melody, and his film music influences.

Episode Highlights


00:46 Welcome and Introduction
01:36 Was this a "breakout" project for you?
03:43 How did you come onto this project?
04:42 Was there extra-pressure on your for this game?
06:58 How did you decide on what direction to take the score?
11:16 Musical influences
14:05 Writing the main theme.
15:17 Juggling Audio Direction and Composing
20:00 What were the unique challenges you faced?
21:27 How much time did you have to work on this?
23:12 Is there DLC or sequels in the works?
25:50 Did you have a backlog of melodies in wait?
27:36 How does your time in metal bands affect your writing?
28:48 Future work, movies and conclusion


Music Selections

00:00 "Reckoning Main Theme" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
13:18 "Reckoning Main Theme" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
14:32 "Dalentarth" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
20:14 "Gadflow" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
24:45 "Titarion" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope
32:32 "Fight!" (Kingdoms of Amalur: Reckoning) by Grant Kirkhope



*Thanks to Greg O'Connor-Read at Top Dollar PR for helping to setup this interview.



Friday, March 9, 2012

Ep 43 - 2011 Cue Award Winners!

Episode 43 - 2011 Cue Award Winners!

2011 CUE AWARD SHOW. At long last, the winners are finally revealed and exclusively in this special episode. You won't want to miss our special composer guests who join us to accept their awards on air!

Episode Highlights

00:37 Welcome to the 2011 Cue Awards/ How it works.
04:27 Best Score as Heard on Soundtrack *
11:14 Surprise of the Year
12:18 Record Label of the Year
13:16 Best Score for Television *
22:51 Best Score as Heard in Film/Media
24:03 Best Cue as Heard in Film/Media
25:19 Best Cue as Heard on Soundtrack *
31:34 Best Score for Drama *
35:02 Best Score for Animated Film
36:27 Breakout Composer of the Year
38:05 Best Score for Video Game *
43:14 Best Score for Action Film
45:17 Most Memorable Theme
51:08 Composer of the Year
56:07 Final Thoughts

* Composer live acceptance speech


Music Selections

00:00 "Cue the Orchestra" (2011 Cue Awards) by Marius Masalar
04:54 "A World Without End" (Priest) by Christopher Young
11:45 "Opening Credits" (La Sombra Prohibida: La Herencia Valdemar 2) by Arnau Bataller
13:41 "Time is Moving" (Doctor Who: Series 6) by Murray Gold
23:22 "Ancient China- Story of Shen" (Kung Fu Panda 2) by Hans Zimmer and John Powell
24:34 "To Jotunheim" (Thor) by Patrick Doyle
25:52 "Dance For Me Wallis" (W.E.) by Abel Korzeniowski
31:55 "Charmes Cartier Montage" (W.E.) by Abel Korzeniowski
35:22 "More Cannons!" Kung Fu Panda 2) by Hans Zimmer and John Powell
36:41 "Waltz For Peppy" (The Artist) by Ludovic Bource
38:07 "Titus' Theme" (Warhammer 40k: Space Marine) by Cris Velasco, Sascha Dikiciyan
43:46 "Cthulhu" (La Sombra Prohibida: La Herencia Valdemar 2) by Arnau Bataller
45:52 "First Class" (X-Men: First Class) by Henry Jackman
60:43 "Cue the Orchestra" (2011 Cue Awards) by Marius Masalar




Tuesday, March 6, 2012

Interview with Austin Wintory (Journey

Interview: Austin Wintory (Journey)

Composer Austin Wintory takes us deep into his music for the upcoming Playstation 3 video game, JOURNEY. In addition, We debut 5 exclusive clips from the score. He shares about his greating experience working with ThatGameCompany (flOW, Flower) on the game for some three years. JOURNEY places the player into barren desert and places them on a journey to mountain far in the distance. The player can meet other players on their journey and an work cooperatively, but there is no communication between players.


Episode Highlights

00:39 Introduction: Austin Wintory
04:28 Critical Response to Journey
14:03 ThatGameCompany creates games for non-gamers
23:57 Discussing the Journey theme
35:14 Discussing Excerpt 2 - Plucky stuff, writing for Tina Guo, the scoring process
42:34 Discussing Excerpt 3 - Mysterous vibe, the serpent,
48:35 Discussing Excerpt 4 - The Guo's Waltz, UP+RUDY+ET
57:16 Discussing Excerpt 5 - Musicianship,
59:04 A personal Journey
65:13 Official Soundtrack release and special free fan offer

Music Selections

00:00 Journey (Excerpt 2)
22:17 Journey Theme (Excerpt 1)
33:12 Journey (Excerpt 2)
42:33 Journey (Excerpt 3)
47:24 Journey (Excerpt 4)
56:13 Journey (Excerpt 5)
22:17 Journey Theme (Excerpt 1)


Thursday, March 1, 2012

Interview with Richard Jacques (Little Big Planet 2: The Muppets)

Interview:  Richard Jacques

Marius Masalar speaks with composer Richard Jacques about some of his most recent projects including LITTLE BIG PLANET 2: THE MUPPETS. He talks about the enduring legacy of The Muppets and the challenges such a legacy places on the music for a composer.


Episode Highlights

00:25 Introduction
00:50 Blood Stone Aftermath
01:15 Forza Motorsport 4, Music for Racing Games
03:50 Working on LittleBigPlanet 2
05:30 The Musical Creative Process for LBP, Style Blending
07:52 Licensed Music vs. Original Score in LBP
09:35 Collaborating with the Other Composers
10:03 The Muppets DLC; The Appeal of the Muppets
11:25 The Musical Identity of The Muppets
13:50 Recording a Live Ensemble for Interactive Music
18:10 What's the most Authentically Richard Jacques Sound?
20:08 LittleBigPlanet on Playstation Vita; Working on the Vita
22:35 The PS Vita in the Mobile Gaming Landscape
25:15 Why Are There No LBP Music Releases?! Learning to Monetize Game Audio
28:04 What's on the Horizon for 2012? Personal Album

Music Selections

00:00 Big Boss Bossa Nova
13:09 Pigs in Space
30:13 Big Boss Bossa Nova